Jan 05, 2026

TINYVERSE: Unity C# Developer

Job Description

Tinyverse is a C# Unity project. It's a top-down puzzle game where you control 2 sidekicks at the same time, based on a YouTube edutainment channel of the same name. With funding from the Canada Media Fund (CMF) Prototyping Program, we've been developing the prototype with Laundry Bear in Toronto, ON. We have most of the core mechanics working, including a robust event system for triggering timelines and other actions, character controllers, and a hybrid navmesh/physics system for interactive props.
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Laundry Bear will be less available in 2026, but has offered to help onboard new developers. You will be carrying on their work, extending some of the systems they've built and implementing content for the vertical slice. We're looking for someone with strong attention to polish who can really make things feel good to the player. There is a large focus on animations in this game, so a good sense of timing is definitely a plus.
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TIMELINE: Looking to start ASAP to see what all we can accomplish by early March for GDC.
COMPENSATION: Depends on experience and skillset. We have roughly $10-20k budgeted for this stage of production. Possibly a bit more. But it depends on how much we can get done.
NOTE: Priority will be given to Canadian applicants due to CMF guidelines.
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Required Skills:
  • Strong C# programming skills
  • Unity design/development experience
  • Strong familiarity with Unity Timelines
  • Experience implementing Spine 2D animations
  • Understanding of event-driven architecture
  • Ability to read and extend existing codebases
  • Understanding of state machines and blend trees
Responsibilities:
We are looking to accomplish the following tasks. Some have already been started, we just haven't managed to implement them yet.
  • Design a solution to enable Cephy (the octopus) to grab props off counters
  • Create a system for managing prop height that works with current navmesh setup
  • Implement new variations of interactable levers that Cephy can grab
  • Work with Spine 2D animator to create more dynamic animation blends for Cephy's grabs
  • Leverage the hybrid physics/navmesh system to add juice to Cephy's prop grab
  • Set up Unity timelines for content implementation
  • Some additional custom scripts to extend where necessary